I’m using URP 7.15 and Unity 2019.3.0b10. No matter what I do when the scene build to the Quest it apears brighter. Using the new Oculus Link that streams from the editor the scene looks nearly identical so it’s not from the displays themselves. I have tried numerous settings, with lights and without, changing the format of the lightmaps, with post fx and without. No matter what I do the effect is still the same. Has anyone had this problem before?
Edit: Hold on it might actually be the post process
Edit 2 : Yes when the Post Processing on the camera is ticked off the scene is no longer brighter. Any ideas on how to fix this ?
An update: I built for my android phone (pixel 2), and it displayed the correct lighting. So its something with the quest and/or unity. The tip from Yuri about changing HDR mode made no difference for me.
I’m still seeing this issue using Unity 2020.1 and URP 8.2. The work around that kfireven suggested works for now but is there a proper fix incoming. This is on a Windows build for Oculus.
Hi Carlosm,
The original bug is already fixed and closed. If you still see the issue please submit a new bug with the repro project. We will investigate once it is verified. Thanks!