I’ve created a simple shader graph (material sprite unlit) and assigned a static base color to the fragment shader. Then created an image as a background with the material that uses this shader graph.
As expected the sprite is just a solid white color while in the editor view:
However, when I build this for my android device, the sprite is all distorted/corrupted.
The pixels that appear on the sprite correspond to the color of the camera environment color (which is black here).
This occurs on any shader graph I make.
I use unity 2022.3.7f1.0.
Is there a way to fix it?