My Android build on the other hand creates these strange fragments on top of the grid texture, see picture. These "extra lines are moving back and forth based on my viewpoint when I’m in play mode (VR).
Im using the vulkan api. But I already checked everything in the Color and Grahiphs settings in the player settings. Here are the variables of the grid texture.
Note: Anisotropic and Trilinear texture filtering is heavier than simple one
I have found that AnisoLevel 2 is faster that Trilinear while give almost the same output
One more thing you can try is manually change mipmapBias
Hey its a VR Game so I’m using the Quest 3, but it has nothing to do with the test device. I already checked that. The issue also exists on any other test device in Unity.