Hello!
I’ve been working on a personal project lately, on URP, to familiarize with the new pipeline and the shadergraph, and I’ve stumbled across an issue that has been driving me crazy for the past days.
Basically I have this shader from a low-poly tutorial that I adapted for my terrains needs, made with shadergraph, which goes black in builds (running on android, tried both opengl and vulkan, same result) and I don’t know exactly why. I already tried to add the shader to the always included shaders in the graphics settings of the projects, it didn’t changed anything.
Am I using some node/value which is not supported on mobile devices - making it fall back? Or is it by any chance a bug which may be worth reporting?
Running on Unity 2019.3.0b12, URP v 7.1.5
The material is assigned to a unity terrain (not sure if this might be an issue).
Result in editor
Result in build (Samsung Galaxy S8, Vulkan API, Android 9)


