URP - Soft Particles and Render Scale not working is there a work around?

To prevent particles clipping I’m using Soft Particles and it looks great, but when I set the Render Scale on the URP Settings to less than 1 (as seen below)

Tested with Unity 2022.2.10f1

8875230--1212129--upload_2023-3-14_12-32-4.png

I get this issue:

8875230--1212132--upload_2023-3-14_12-33-9.png

I’m using Unity’s own SoftParticle sub graph example:

Is there a way to fix this or is this a Unity bug?
The old particle system doesn’t have this issue with soft particles.

I worked out a way to do it: