To prevent particles clipping I’m using Soft Particles and it looks great, but when I set the Render Scale on the URP Settings to less than 1 (as seen below)
Tested with Unity 2022.2.10f1
I get this issue:
I’m using Unity’s own SoftParticle sub graph example:
Is there a way to fix this or is this a Unity bug?
The old particle system doesn’t have this issue with soft particles.