Hello. After viewing the comparison page between URP and Built-In RP I noticed that URP supports Static Batching (By Shader). Actually, the question is - what is it like? What is the difference between SB by Shader and classic SB by Material and how to work with it? I could not find any information on the URP page.
This is referring to the SRP batcher, which is not supported by the built-in render pipeline. You can read all about that here Unity - Manual: Scriptable Render Pipeline Batcher
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Thanks a lot
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