URP - Static Batching (By Shader)

Hello. After viewing the comparison page between URP and Built-In RP I noticed that URP supports Static Batching (By Shader). Actually, the question is - what is it like? What is the difference between SB by Shader and classic SB by Material and how to work with it? I could not find any information on the URP page.

This is referring to the SRP batcher, which is not supported by the built-in render pipeline. You can read all about that here :slight_smile: Unity - Manual: Scriptable Render Pipeline Batcher

1 Like

Thanks a lot :slight_smile:

1 Like