URP Stencil Unchecking Itself During Runtime

I’m currently trying to create a field of view using URP and the stencil feature within it. However upon running the game the stencils unchecked itself within the renderer feature tab. I have the URP set in the graphic settings.

Hey @Gh0stAustin , what version of URP are you running?

Have you solved it after all? I’m following possibly the same tutorial and running into the same problem…

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when you add renderer feature you might see renderer features are added in project window. You should set the stencil to click to open renderer feature in inspector