Hello, I have a handful of shaders that needs to be used in the Stencil Buffer, but I don’t want to use a Layer to mask them using the Custom SRP.
The block of code I’m using for the Mask is the following
Shader "Alien_Spawn_Mask"
{
Properties
{
}
SubShader
{
Tags
{
"RenderType" = "Opaque"
"RenderPipeline" = "UniversalPipeline"
"Queue" = "Geometry"
}
Pass
{
Blend Zero One
ZWrite Off
Stencil
{
Ref 100
Comp Always
Pass Replace
Fail Keep
}
}
}
}
And the object that I want to mask is using this code
Pass
{
Name "StandardLit"
Blend[_SrcBlend][_DstBlend]
ZWrite[_ZWrite]
Cull[_Cull]
Stencil
{
Ref 100
Comp Equal
Pass Keep
Fail Keep
}
HLSLPROGRAM
The result is that the mask is not showing, as intended, but the object that I want to mask is showing entirely without masking.
Is there any way to solve it?