Hi everyone, we are staying very much committed to the development of our Universal Render Pipeline (URP). Although we had some URP team members leave Unity to pursue a different career path, many engineers continue to improve both the foundation of URP and URP itself.
If you are curious to see what exactly is going on, you can always check out our public Graphics repository and see for yourself. Unity 6 will see the integration of the render graph system , GPU Resident Drawer , GPU Occlusion Culling, among many other enhancements, into URP.