URP Terrain Tree shadow

Hey. I’m using URP and I imported a tree object to use with the terrain. This tree is not created with the built-in tree component. When I place the object prefab to the scene and bake a lightmap it does cast a shadow and receive shadows. But when I place the same tree with the terrain tool it will only cast shadow but do not receive. Is it expected?
I know about this: SpeedTree Shaders | Universal RP | 7.1.8
But also seen videos where they use the URP and the trees cast and receive shadow.
Any solution or workaround?