I get millions of these errors :
07-31 21:59:00.553 4122 4249 E Unity : RenderTexture.Create failed: format unsupported for random writes - RG8 UNorm (6).
07-31 21:59:00.553 4122 4249 E Unity : UnityEngine.Rendering.ScriptableRenderContext:InitializeSortSettings(Camera, SortingSettings&)
07-31 21:59:00.553 4122 4249 E Unity : UnityEngine.Rendering.ScriptableRenderContext:InvokeOnRenderObjectCallback_Internal_Injected(ScriptableRenderContext&)
07-31 21:59:00.553 4122 4249 E Unity : UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, CameraData, Boolean, Boolean)
07-31 21:59:00.553 4122 4249 E Unity : UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
07-31 21:59:00.553 4122 4249 E Unity : UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, Camera[ ])
07-31 21:59:00.553 4122 4249 E Unity : UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[ ])
07-31 21:59:00.553 4122 4249 E Unity : UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal(RenderPipelineAsset, IntPtr)
07-31 21:59:00.553 4122 4249 E Unity :
07-31 21:59:00.553 4122 4249 E Unity : [./Runtime/Graphics/RenderTexture.cpp line 444]
07-31 21:59:00.553 4122 4249 E Unity : (Filename: ./Runtime/Graphics/RenderTexture.cpp Line: 444)
and none of these other textures can be created as well
RG16 SFloat (46).
R8 UNorm (5).
RG8 UNorm (6).
I am using the crest ocean renderer and the developers have no idea, why this is not working.
Crest is using compute shaders. But that error comes from SRP. I did not write the code - I bought the asset.
I am ready to ship and now the whole thing is not working!