URP to HDRP, specifically for the volumetric fog override in the global volume

Hey I want to make volumetric fog (Unity 6 (6000.0.26f1)) and everyone is saying to use the fog override in the global volume but all I see is lighting and post processing. From what I’ve read you need to be using HDRP and when I check my graphics settings it does say that it is URP. HOWEVER despite everything I haven’t been able to “convert” unity. Can anyone help me, I really just want the fog

(Btw I have tried to make a shader, I failed horribly, if someone wants to help me with that as well that is also welcomed)

There’s a free volumetric fog for URP on the asset store:

But, yeah, there’s no Unity-provided volumetric fog for URP and currently no automatic way to update to HDRP. If you want to upgrade to HDRP you’d need to recreate all of the materials in your project with HDRP-compatible shaders. I pretty sure you’d also need to create all new post processing and all new baked lighting if you have any.

Dang ok thanks, I will try this out and see