Hey guys, just like the title says, I’ve got a model here with a face that has a 0-degree rotation on the y axis. It renders as total black in unity (not in blender) and seems to be a bug with the toon shader (other shaders don’t do this). If I set the rotation to be even slightly off (any non-zero value), it seems to fix it. Is there anything I can do to avoid this besides messing with my model, or is this a legit bug in the shader?
Thanks!
(In blender, blue lines pointing the normal direction)
(In Unity with the face at a perfect 0 degrees, note the ominous black square)
(In Unity, with that face rotated 0.01 degrees)