URP transparency shaders are broken

Hi,

transparency shaders seem to be completely broken in URP (Lit, SimpleLit, Particles/Lit, Particles/Unlit… except legacy particles shader). Even though the material is set as transparent, the objects are rendered in opaque pass with ZWrite off. So the objects are overdrawn by skybox and other draw calls. Fiddling with priority sometimes solves this issue, but not always and usually after restart it doesn’t work again. :hushed:

Hello!

Is this still an issue? also which version of Unity and URP are you using?

Hi,

this was issue introduced in the version URP 9.x.x and above (8.2 and older versions are working fine).

It should be fixed in 10.0.0-preview.26 (Case 1261366). We haven’t tested the fix yet, because we are waiting for more stable version of 2020.2

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