URP Turn off fog for portal cards?

Is it possible to disable fog for certain objects in my scene?

I am creating portal cards that help direct the player to entrances so they don’t get lost. I created a shader that does depth fading. However, using fog basically hides the portal card effect.

Any ideas?

Thanks.

Just an update to this in case anyone else is curious.

So a portal card in my game is like a light foggy area that helps the player find their way. To solve my issue with fog covering it, I made it unlit, that way it could be seen from a distance.