Hi,
Currently with URP v12, there is no way for users to specify a custom object should render into normal buffer when they are filtered in the URP renderer.
URP v12 does render a depth normal pre-pass if it sees an object with complex material like Clear Coat, BUT users cannot force it on objects that rendered through Renderer Feature (or Scriptable Render Pass).
We would like to have that option, as DepthNormalOnlyPass are lockdown as internal, there is no way to do it beyond changing the package source.
Please enable us an option to do that without forking URP.
Thx!