Using Target eye feature to use separate cameras for left and right eye, deprecated. How can I render a game object just for the left eye? I use Unity 2021.3
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Bumping this. I’m trying to make a stereoscopic material and it’s impossible without being able to access separate eyes.
Is it impossible?
In the shader graph there is a node “stereo eye index” (or something similar), you can use it to create a material that only renders to one eye
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