Sky light is always updated in HDRP. URP usually warns “UpdateEnvironment readback buffer overflow, please schedule fewer updates” and does not update any Realtime GIs.
I created Animated materials with Shade graph. While updating in the Scene window. When I start the game my material changes color while the GI stays the same.
Which Unity editor and URP package versions are you using? We have fixed a lot of Enlighten realtime GI-related issues recently. Perhaps the fix for the issue you are experiencing has not landed yet.
latest alpha version. I am using HDRP from Graphics repo.
I found the source of the problem.
I was testing the scene in your answer here.
When I closed DynamicGI.cs, I noticed that BIRP was not updated like SRPs. I thought DynamicGI.cs should have been given to the cube as well, but it was updating all the materials.
This is something that is not normally supported anyway, I think the problem has been solved.
I need to call manual update for such color changing objects.
another question 31:00
“Realtime Trancparancy(Remove object at runtime, destruction ,frosted windows, doors…)” I couldn’t find anything on the internet about these features. I want to use GI for destruction and door in HDRP, but I don’t know how to delete them as runtime or how to use transparency.
I thought of doing it with alpha clip but it had no effect.
Enlighten realtime GI does not work well with transparent materials - they will be ignored by the precompute process.