URP vs HDRP Enlighten Realtime GI Support Not Updating in Play mode.

Sky light is always updated in HDRP. URP usually warns “UpdateEnvironment readback buffer overflow, please schedule fewer updates” and does not update any Realtime GIs.

I created Animated materials with Shade graph. While updating in the Scene window. When I start the game my material changes color while the GI stays the same.

Which Unity editor and URP package versions are you using? We have fixed a lot of Enlighten realtime GI-related issues recently. Perhaps the fix for the issue you are experiencing has not landed yet.

latest alpha version. I am using HDRP from Graphics repo.

I found the source of the problem.

I was testing the scene in your answer here.
When I closed DynamicGI.cs, I noticed that BIRP was not updated like SRPs. I thought DynamicGI.cs should have been given to the cube as well, but it was updating all the materials.

This is something that is not normally supported anyway, I think the problem has been solved.
I need to call manual update for such color changing objects.

another question 31:00

“Realtime Trancparancy(Remove object at runtime, destruction ,frosted windows, doors…)” I couldn’t find anything on the internet about these features. I want to use GI for destruction and door in HDRP, but I don’t know how to delete them as runtime or how to use transparency.

I thought of doing it with alpha clip but it had no effect.

Enlighten realtime GI does not work well with transparent materials - they will be ignored by the precompute process.