Im trying to create a foam for my water plane using shader graph but it only appear in Scene view and the game view is appear a bright area and i can see a white shadow of my game objects on the water surface if the scene camera is looking a the same area as the game camera viewing area. Please Help!
Are you having “Depth texture” in your URP asset enabled?
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Ohh that’s why thank you so much I wasted 2 days searching for the answer you are a lifesaver
I’m trying to draw foam using the options Vertex Color Effects R:Add Foam and is not drawing on the surface and when I tick the Add Foam box, the whole plane is covered with foam. I tried using the M_URPWater_Demo_Simple shader on a plane, then tick the Add Foam box in Vertex Color Effects - Options, open polybrush with a red color and draw on the plane, enable foam, and the whole surface is covered with foam. I also can not erase or affect the foam in any way with polybrush. I think I’m missing a step. Thanks.
Damn, that was it, fixed it for me aswell, thanks!