I’m trying to build a simple scene for webgl. I use pbr materials so I have to use (I think) URP.
I use post processing effects (using volume overrides) and I see them all in the editor (and game preview) but however I tried, I cannot seem to get them working in the build itself.
The developer informed me that URP doesn’t use PP in the build but, is that correct?
What would be the way for me to build for webgl using pbr materials and PP? I literally scoured the web for answers but couldn’t find any that would help me.
I’ve been struggling with this for a week with no solution in sight. Could anyone please guide me in the right direction?
Post Processing requires a browser supporting WebGL 2.0. So if you want to make sure it always appears for people then uncheck “Auto Graphics API” (in Build Settings->Player->Other) and make sure you’re only including “WebGL 2” - but this does mean less users, so also make sure that’s what you want.
In code, you can check if post processing is available in a user’s browser like this: