Hey Community,
I’m struggling a bit with the URP light settings on my game.
When the player gets to close to other objects with the lantern (spotlight) then the center of the light becomes very bright and light even though the light intensity isn’t so high.
This only happens on whiteish textures. Please see my example photos with pure dark and pure white material color. The effect is just too bright and oversaturated.
I already tried to fiddle arround with the spotlight settings. The effect works totally fine when im not to close to the wall (see picture)
Things i have tried/done:
Switched from gamma to linear.
Generate Lightmap UV’s (made it slightly better)
Set specular color from white to black (made it slightly better)
Does anybody know how to fix this?
Edit:
Seems like a common problem. point light becomes WAY too bright when I switch to URP
If that’s how URP works then im kinda disappointed…