Hi, I found this wind shader graph on Unity’s Youtube channel.
It works but it has a bad side effect. To randomize the movement, a gradient noise node is added close to the Master there. The color vertexes are offset but the faces of the model are exploded from each other, for example below.

Any hint on what’s going on?
Hey, it’s been a while, but consider remeshing your model to triangles. That helped me.
Thanks, I reworked and reworked the shader and it’s fixed.
Hey @mistergreen2016 , what did you end up needing to do to fix it?
Here’s what i am using for the vertex position, it works fine for me irregardless of topology, and you could reuse one of the position nodes to optimise it further…

Can you reupload your screen please?