i made a build from the default scene setting the default renderer to deferred which works fine in editor - but all that shows up in the build is one single paint bucket using a custom shader. all materials using bulit in Lit (deferred) are invisible.
using renderdoc to get some insight i can see that ZERO gbuffer passes are issued.
anybody out there having successfully built a deferred version?
using: Unity 2021.2.0b4, win 10 pro, dx11
Hi @larsbertram1 ,
We weren’t able to reproduce the described behaviour. Could you please submit a bug report with a reproducible attached?
hi leonhard,
it would is just the default scene. so create a new project, switch it to deferred an run out a build. all i can see there is something from the paint buckets using a custom shader.
will do another test with beta 5.
beta 5 looks fine - at least when i use the most simple scene you can imagine: just a plane, a cube and a sphere and no deferred renderer features. all materails use the LIt shader without any texture assigned.
so it seems to be fixed with beta 5.
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i have the same issue, but i am using beta 9, any thoughts how can i fix it in my project?
Could you please submit a bug report?