Awesome! this was the word i said when i looked at these pictures, but when i played the game i was like OMG! so cool… What i want to say is this that the game is just great!
had a couple of try on this game after beiing recommended by some friends to have a look at it!
obviously there is still a lot of work on it! quiet a few bugs or the sound track, to extend the difficulty level etc etc etc but I really enjoyed this new concept of beiing able to choose who is your ally and who’se not while in game! I’m looking forward to see further devellopments in term of quest, equipment and so on!
Unfortunately, there is not simple answer to your question. In fact we develop our own customized GUI for RPG. This specific feature is in our pipeline integration. Currently, it’s too rough to be released, but you can have a look on the asset store, maybe it already exists something quite similar.
i mean that it is similar to GUI Tooltip but it does not work in Unity3D. I understant to use GUIStyle or GUISkin. I mention that how to give you GUI tooltip effet(when the mouse cursor over the button,GUI.Box appear on sceen )
Yes, we know that. This feature doesn’t work in Unity. We used native Unity objects to do it in order to optimize our time but it’s not a native Unity feature. We built our own tools to generate atlases, and we created a complete in-house class hierarchy to manage our tooltips effects (GUI box appearing when mouse cursor is over a button).