Is there USDZ plugin support for runtime downloads from unity?
Hi @ina –
Unity doesn’t maintain any of the Apple plugins; you’ll need to reach out to them directly about that!
In general does Unity support usdz
There’s some support for importing and exporting USDZ. See this repository.
Do you know if this works on device for Vision Pro?
I do not, but I don’t see why it wouldn’t. If it works in the simulator, I would expect it to work on device.
i have had both mesh and shaders that loaded in simulator that did not on device, etc
This repo states that USD support is available from 2023 on. But visionOS support is limited to 2022. So I am a bit confused?
The new packages (the ones linked in the announcement) require 2023. The old packages (the ones actually contained in the repo) only require 2019.4 (at least according to their package manifest). However, I haven’t actually tried using them; I just found them with a quick Google search. Support for importing/exporting USD is outside the domain of PolySpatial (aside from our conversion of shader graphs to MaterialX USD files), so it’s not something our team is focusing on.
why is polyspatial not compatible with unity 2023? it’s the year 2024 and visionPro is a 2024 device not a 2022 toy