Use 2d animation package on Canvas

Is it possible to use a 2d animation package with an image component for the canvas renderer?
I need rig animation and inverse kinematics for my character and to show him on the UI screen. I need Canvas hierarchical logic for layers and the power of the 2d animation package with rig animation and inverse kinematics. Thanks!

Have you tried it? I just (very) briefly put a rigidbody on a UI image and it works. Try it out and then let the forum know what your issues are.