Use 2D or 3D physics?

Im prototyping an RTS-like game. All graphics will be sprites.

I’ve already run into a handful of major inconveniences by working with the 2D engine. Raycasting, pathfinding, local avoidance…

I would love to hear thoughts from others on using the 3D engine instead of the 2D engine, especially in relation to developing an RTS. https://19216811.cam/

Such as?