Hi,
is it possible to use dlls in unity projects, that encapsulate some c# unity functionality and therefore need to reference UnityEngine.dll and/or UnityEditor.dll? Using these dlls in a unity project seems to be fine, but as soon as I try to build it (e.g. for windows) there are compiler errors.
The alternative to using dlls would be to build unitypackages, but I don’t know any way to distribute the unity package to all projects on updates, as I can do by using dlls and svn:externals.
Any ideas? Thanks in advance!