I have a mesh in my scene that I want to appear only when your player is touching a certain colider. How would I do this? Here’s a script that I have that makes a MeshRenderer equal true when an input is held. I just this edited so that it works when you touch a colider instead of holding a button…
var aimTexture : MeshRenderer;
function Update() {
if (Input.GetButton("Aim"))
aimTexture.enabled = true;
else
aimTexture.enabled = false;
}
I’ve seen that a lot of the same people have been responding to my threads and I’d like to say thank you. I don’t have anywhere I can take a class, so I’ve been trying to teach myself, and unity threads are my main source. I’ve mostly been reverse engineering scripts to see how they work. Again, thanks for the help!