Use animated prefab model as a mesh in a particle system?

I’m trying to use a particle system to emit an animated 3d model. I can only figure out how to use a static mesh that is a material. Do I turn my prefab into a material? Is there a way to make the particle system emit animated, skinned meshes or prefabs? Is there a plug-in or script?

This has been a while, but the best advice I have found in this scenario requires building a custom shader to apply a texture with the vertex morphing data.

Prefabs cannot be emitted, just a mesh.