I am trying to figure out how to run some code when an animation ends but have so far only found the opposite (trigger animation with code).
Is there a way to do this?
I am trying to figure out how to run some code when an animation ends but have so far only found the opposite (trigger animation with code).
Is there a way to do this?
You can use Curves or Events, if we are talking about Mecanim.
http://unity3d.com/learn/tutorials/modules/beginner/animation/animation-curves-events
If we’re talking about the old animation system, then you can use the Events there as well.