I was wondering if there are any plans to add support for C++ as a language to Unity, if I understand correctly unity is already converting the IL to C++, is there potentially some way to use C++ for performance critical sections of code?
If your project requires such precise performance management that you can’t get what you need from well-written managed code that compiles to native, you probably shouldn’t be using an off-the-shelf engine anyway.
In any case, I don’t believe UT has announced any plans to support writing code in C++. If anything, they seem to be moving towards eliminating language options and sticking with only C#, which I think is the right move for 99.5% of their customers.
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