Use camera rendering as a texture

For the easiest portal-like game, i want know if i can use camera rendering as a texture on a wall.
Then for make a portal, i juste set a camera behind the target wall and when enter on trigger, teleporte on camera’s position.
Or for a video surveillance room, use this texture on each screen, could see what append in other room without splited screen.

there’s an example of this on the car tutorial, where you would get what the camera is seeing and placing it as the material of a surface.
but you can only do that on unity pro.
but its basicly a script where you take a screenshot from the camera view and render with shader on the material you want.