Use-cases for XR Direct vs. XR Poke Interactors?

With Poke Interactor added, I’m wondering what use-cases exist for Direct vs. Poke Interactor. It was not clear to me in the documentation. Thanks

Direct exists to help you grab objects up close. Poking is used in combination with a poke filter to have push activated buttons and poke-able UI.

Thanks, I get it now. So you need a Direct, Ray, or Socket Interactor to interact with XR Grab Interactables.

Indeed!