Hi there.
I’m playing around with something that should look/work like paper or cardboard.
So within my game, i want to hang something on a strip of paper and the paper should rip of or tear.
Moreover, the paper-plane should bend/fold like paper.
I saw some sort of scripts which should allow flexible or soft meshes but this led to nothing.
Therefore i tried to play around with the cloth system of unity but i cant get it to act like paper.
Everything i try is still to flexible. sure, i can reduce the stretching, etc… but i cant make it look like quite hard and stiff paper or cardboard which simply folds 1 or 2 times or tears into two.
Maybe, the cloth system is not the right thing for me?!
I want to have a long pice of paper being attached to a ceiling. so i have this paper-plane (everything 2d) attached to the ceiling with a collection of fixed joints all over the length of the paperstrip.
Obviously(as the plane is not flexible), i can either have all joints connected, only the first/last joint connected or none of the joints connected.
But when i attach some kind of weight to only one side of the paperstrip i want the first joint to collapse and then when the paperstrip bends/folds the second, third, etc… joint collapse one after another (based on their break force) until the paper only sticks to the very last joint(s).
I even thought about having this process completely animated beforehand as some kind of sprites and get rid of all the phyisics so that the weigth applied to the strip simly enlarges it and the sprites show one after another so it just looks like the strip of paper will be ripped of but nothing really happens.
Any one who has any ideas or experience on this?