I want to use the “Color” field from a “Sprite Shape Renderer” in my Shader Graph and be able to add some texture to it. But I do not seem to find any information on how to use this field in my Shader Graph. I have already tried giving a color field reference name _Color.
The material created by ShaderGraph is assigned to this Sprite Shape is in “Fill Material” (called DissolveMaterial) in the picture below.