use direction with Slerp

how can I move the enemy with Vector3.Slerp having the direction?

void Update()
    {
        
        direction = (player.position - enemy.position).normalized;

          float f = (Time.time - startTime) / 1500;
          enemy.transform.position = Vector3.Slerp(enemy.position - planet.position, direction*3, f);
         
       
//the enemy must follow the player along the hoping world
       
    }

Slerp is spherical interpolation, to use with directions/roations. You don’t use it to move positions, you use it to change rotations. For positions, use Lerp.

For an overview of how Lerp works, go here.