Use Existing Build versus Loading in Player Build with DLC packages

Hello Addressables team

I’m getting a little frustrated (I’ve developed a serious love-hate relationship at this point) as I’ve been wasting another week of progress that works perfectly well in editor but not in player build. My main goal I’m trying to achieve is to reduce the build size of our DLC packages as they are needlessly frikking massive in size. A lot of the assets found in the DLC pack are already present in the main game (shipped in bundles in Streaming assets, shared with other levels), so they shouldn’t be included again in the DLC build separately. Consequently, making a single change to a prefab found in 1 shared asset totally changes the whole package and requires a massive upload to Steam (because it can’t diff the LZ4 compressed bundles) and a big download for our players…

So what’s my status at this point. I did manage to get the size reduced (from ±9GB to ±1.7GB). Loading the DLC levels through the ‘‘Use Existing Build’’ playmode option in editor throws errors, but none are halting, and they play correctly (nothing seems to be missing and no further errors while playing). All errors come down to:

Ironically, that’s exactly what I want… :stuck_out_tongue: I don’t care for errors at this point if they don’t hold me back from having it work.

In the player however, I get the same errors, but a few extra exceptions are thrown in between and at the end, stopping the loading process. I’ve added both relevant parts of the log here:

Editor errors

The AssetBundle ‘8f791cf00f814c875b9808f6244ae411.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(8f791cf00f814c875b9808f6244ae411.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘9eca70266600969bdc8b38732b1fa62b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(9eca70266600969bdc8b38732b1fa62b.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘70055a25b08a1d75cd40ca160374c5d3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(70055a25b08a1d75cd40ca160374c5d3.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘4887b4466032efb4a25f0984ff1a581e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(4887b4466032efb4a25f0984ff1a581e.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘2876f2b6e997d57e9ecf3c7c9ff145fa.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(2876f2b6e997d57e9ecf3c7c9ff145fa.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘ae92c2faec12c53ea495487362299491.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(ae92c2faec12c53ea495487362299491.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘3e4cd908e7691c7df8a5aa8f617b6d5b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(3e4cd908e7691c7df8a5aa8f617b6d5b.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘d577e2c66954201b18b524bd9b2a281f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(d577e2c66954201b18b524bd9b2a281f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘53677575f2e7b67bd33084faf4c2e1e8.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(53677575f2e7b67bd33084faf4c2e1e8.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘478a051ba6faf894b39649cc3d41f80e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(478a051ba6faf894b39649cc3d41f80e.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘b107cde1dfbbc19e872c3b2212bd4d9d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(b107cde1dfbbc19e872c3b2212bd4d9d.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘67352e1931150762de29c05d695996f5.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(67352e1931150762de29c05d695996f5.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘52994f35ba11a1a2d73fe7c8ec455b0f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(52994f35ba11a1a2d73fe7c8ec455b0f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘d3bcf277e9fb7feb630ba72a2fb6cf48.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(d3bcf277e9fb7feb630ba72a2fb6cf48.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘fc3159b716e22ef6700df8f63f7a0375.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(fc3159b716e22ef6700df8f63f7a0375.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘2d05cb9766e15fe90352837bdd2b6672.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(2d05cb9766e15fe90352837bdd2b6672.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘2eec69084f87565face787c51f8c55f6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(2eec69084f87565face787c51f8c55f6.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘c7c28084444b8d6db8785e90722ebac7.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(c7c28084444b8d6db8785e90722ebac7.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘f3f8607f551f3a51ee11fa4af13eccd0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(f3f8607f551f3a51ee11fa4af13eccd0.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘71d03f263936ca1c9c55b98d1a330363.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(71d03f263936ca1c9c55b98d1a330363.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘e7d5792a191bd29e01b3e2fffecc4d83.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(e7d5792a191bd29e01b3e2fffecc4d83.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘b0773de1fe8b020d08e418f3f46cd1ec.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(b0773de1fe8b020d08e418f3f46cd1ec.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘2d2972bfc870fcc4df5bd1f000cfd38a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(2d2972bfc870fcc4df5bd1f000cfd38a.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘a8fa572f2cc8ff21057cf10614317fd9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(a8fa572f2cc8ff21057cf10614317fd9.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘faa0a1f11b40504893daddaee9661ef3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(faa0a1f11b40504893daddaee9661ef3.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘9b53c264bfaf826c010ccb8a9873003f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(9b53c264bfaf826c010ccb8a9873003f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘c22145b17cd9f99a6e82172f0331cba7.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(c22145b17cd9f99a6e82172f0331cba7.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘0c07ec0dcd2217999f1dc1d5d75e7edb.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(0c07ec0dcd2217999f1dc1d5d75e7edb.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘e40407a658308a4c5b0af687c63cc266.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(e40407a658308a4c5b0af687c63cc266.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘e6f56c589b774f52ddc1f70a7dbc1aa8.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(e6f56c589b774f52ddc1f70a7dbc1aa8.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘e6242f5f3c017ac3b53bb348085986f5.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(e6242f5f3c017ac3b53bb348085986f5.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘d48c39f47b6679fac3b437fc8d663ba8.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(d48c39f47b6679fac3b437fc8d663ba8.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘59de759675e63cd6c25ac8633f677ba6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(59de759675e63cd6c25ac8633f677ba6.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘b2ed2666d2852fd7873592d610c7575a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(b2ed2666d2852fd7873592d610c7575a.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘8b35c4a1a79cff4bbaa90c7599badab2.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(8b35c4a1a79cff4bbaa90c7599badab2.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘05b5efe5a3d343659a283c33b949980d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(05b5efe5a3d343659a283c33b949980d.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘aabbdf506be148119d47533793b8050e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(aabbdf506be148119d47533793b8050e.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘ebad8e3b13fde1392885630d8fbbb9fd.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(ebad8e3b13fde1392885630d8fbbb9fd.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘bea8be4be98cd4040f29d002d62da9d0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(bea8be4be98cd4040f29d002d62da9d0.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘ac2307cd0060d507759d8ed7ec70d2db.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(ac2307cd0060d507759d8ed7ec70d2db.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘61520f77be66e4a8e120c6523c456291.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(61520f77be66e4a8e120c6523c456291.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘44841857ac24c26ff8dac37f52fd56e9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(44841857ac24c26ff8dac37f52fd56e9.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘ca65b1a4559f457f76b29418fec6a9cc.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(ca65b1a4559f457f76b29418fec6a9cc.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘8fca70085179f336aa60a430215c6cf0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(8fca70085179f336aa60a430215c6cf0.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘a63b609c7a75caf3d219c3ac2abc9180.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(a63b609c7a75caf3d219c3ac2abc9180.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘04fb3c9d49ce1a7e40a70d9f5d0421a3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(04fb3c9d49ce1a7e40a70d9f5d0421a3.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘ca5ad69423b83f40e697384c42729d6a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(ca5ad69423b83f40e697384c42729d6a.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘12cb93c94baf620a2145e857d53de4a6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(12cb93c94baf620a2145e857d53de4a6.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘181395f1b678622e1d40440450689bd9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(181395f1b678622e1d40440450689bd9.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘f4fd057705951d7be5adb509a05a0c76.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(f4fd057705951d7be5adb509a05a0c76.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘04b69ec210e83f7692db9acb5167c0d9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(04b69ec210e83f7692db9acb5167c0d9.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘f6d7354ecd6d72fd3033531199c39477.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(f6d7354ecd6d72fd3033531199c39477.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘41f42dcbdef2df93b9789634de726b83.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(41f42dcbdef2df93b9789634de726b83.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘a42b03a72f815163b87febc9aabc5b19.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(a42b03a72f815163b87febc9aabc5b19.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘5c05f4171d1f86e9bd2c0dcecef61bbc.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(5c05f4171d1f86e9bd2c0dcecef61bbc.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘1fea74f4e18b7cb104868873d58536f6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(1fea74f4e18b7cb104868873d58536f6.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘ee5fa3ffa85b0d93819df091ad85425f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(ee5fa3ffa85b0d93819df091ad85425f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘732a736b7e7daccbe0c936f135b75f6c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(732a736b7e7daccbe0c936f135b75f6c.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘5913b895f87aeaba4f2b3ee9c53b015f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(5913b895f87aeaba4f2b3ee9c53b015f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘3fae2d235a20dde52ed6387e4b53974a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(3fae2d235a20dde52ed6387e4b53974a.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘febdb5d485fc8f02ce1515c1b1901f6f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(febdb5d485fc8f02ce1515c1b1901f6f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘ed0f16bf05bb1bad2ced8822b77d3756.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(ed0f16bf05bb1bad2ced8822b77d3756.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘32353ef01b5335d9017751613c58cf1d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(32353ef01b5335d9017751613c58cf1d.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘afe7f06c779eca5b93fa6393cd7ab438.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(afe7f06c779eca5b93fa6393cd7ab438.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘6c1f55bc928c8c05fabd1302a257fe0c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(6c1f55bc928c8c05fabd1302a257fe0c.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘ce15386a0b496d4c68cccd287d075e90.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(ce15386a0b496d4c68cccd287d075e90.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘c01bcde0a77df6da262dba372f99d634.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(c01bcde0a77df6da262dba372f99d634.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘9f172c4c4ad6fb484a975a135b41c8b4.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(9f172c4c4ad6fb484a975a135b41c8b4.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘defaultlocalgroup_unitybuiltinshaders.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(defaultlocalgroup_unitybuiltinshaders.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

The AssetBundle ‘9d889bdc434104d350431e9807faf260.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)

Exception encountered in operation Resource(9d889bdc434104d350431e9807faf260.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

Exception encountered in operation Dependencies [c8d4a298e85a39e3734693a94f6ed257.bundle…, 2f4f561f23b3acb2a3b9d3c331f033d0.bundle…, f2f225239beed4306411cb6ca8208843.bundle…, 4d00f6ec0fd1985c5c412d2503c3ad3d.bundle…, 0373c15cb7b56bafce8a242386e3f007.bundle…, d55ad786b92c782542e817408fd1ad3e.bundle…, 2f2db4544e69191478c8b4d65eab849d.bundle…, 746bbebd6a215d42129f43833c94dfa0.bundle…, 9e3aca9efeb61f4c721285c91d3458fd.bundle…, 8f791cf00f814c875b9808f6244ae411.bundle…, 8ed5f4e5ec77c1269a11d285934ca93d.bundle…, 62930ea6556d3e781b0a84830696450c.bundle…, 9d3f231e450caa0ac37120bfbb13c4ff.bundle…, 24f4afe5660bfce363cb1bd488724415.bundle…, 7cfa6187a5c8181ff47faea000b7b3a9.bundle…, 67143bfadffea94afb66880eddfe6dec.bundle…, 68c6b90cdb3c16fe2068c869ec9c6659.bundle…, ea95a5274929f6cb11ecbf6a027dd895.bundle…, e0f05ab2408b011cce624510555eeec4.bundle…, c3be23a7e03d630fe0b619ad6fa998ae.bundle…, cb31de9f4ac856da81263e91071c37d3.bundle…, a5db78626d7701c93d9323a41ae272fe.bundle…, a5182f8a95c3b26c5901ed96fc620be1.bundle…, 8348967507431980c292030776541fc3.bundle…, e3d2a4b557b384b9f651d6cfecdd1549.bundle…, a7cd18587eb03ca4eedc188e75e21f63.bundle…, 3dddfdee264890164599f93d3de0363e.bundle…, bfc6387aaf974e4f87876c70fed67986.bundle…, de468d7655278b0a6de3b351b3e78a0a.bundle…, 5c1bb583f954e00b4ec0cc99b024d285.bundle…, 289696dcf1c2809bc6fcf097805644db.bundle…, f8908369f7faa2684ba6d5cbf6d0535d.bundle…, f8079a6e4d1352c856cb06fd75a47756.bundle…, 4b95958fd6175b3884bc49a777acc7ee.bundle…, 46ad8476e30d7a7d337207b7c654fb56.bundle…, 6060653103f0e51f85c721e6c4d84997.bundle…, edd4d555b82827deb7a2f2ef86e202f7.bundle…, ecf358a240365f2275e00eb1ad8a015d.bundle…, b720445877402a3fd190aeb1439820fe.bundle…, d1f5f3b62a978d5d2704e3befffc192a.bundle…, 9eca70266600969bdc8b38732b1fa62b.bundle…, 0d475668a43be4f5696e042d79049614.bundle…, cf83ad6bb6bcba7a13704e8fd77d8157.bundle…, e7cf2acdda152c9d97434701674493dc.bundle…, 033efd9ec41e058f5f1452ba2cb0098f.bundle…, ff9e145568b1c60c4a1c987b5ff9023a.bundle…, a80afcb0b4ea7e1d2087066d229db0e6.bundle…, 6f68c510aef9d65d346164ef06db0b37.bundle…, 70055a25b08a1d75cd40ca160374c5d3.bundle…, 9223ae232744dae667038ab795f58a8b.bundle…, f2157f0cc0b9370b6a1a4886c336c104.bundle…, 588b39d07c978261d59378ded49eb3e3.bundle…, ea4073701648b1dd0266a49e5b808bd0.bundle…, e339084603801cead10b952a95f9dc2c.bundle…, d2297c5f26263f3791e0e0816e880e8f.bundle…, 942f4d5932ebb8405ee662adb7c38e31.bundle…, bc93edc50033f2eae437299033c874c6.bundle…, f77666b98b80ef4d97acb990b0cc5b4d.bundle…, 5746f558e8106b9b5cce9090ed1c91cf.bundle…, 4cdfcd1b3727eb8eb00b96c57cacbc5b.bundle…, 8e1088bc8b401449f957d4ff50b1d471.bundle…, 64342f7ec35571695a83ddebfb0ce6e1.bundle…, 5c358869aca99df33270a06b994f6a96.bundle…, ea6bdb123d969dd086ec6d1c2725a54a.bundle…, 361d5aaf6034a9f7ea5c1db03647aef1.bundle…, cc0e1e32052baab09901bb8b28c41db3.bundle…, e7393890e91029e44ed92b5c0a74145b.bundle…, 5aecf9921e5f28aab2b053960b3cd966.bundle…, 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9f172c4c4ad6fb484a975a135b41c8b4.bundle…], status=Failed, result=System.Collections.Generic.List1[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle] : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ]) UnityEngine.Logger:LogFormat(LogType, String, Object[ ]) UnityEngine.Debug:LogErrorFormat(String, Object[ ]) UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IList1, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/GroupOperation.cs:147)
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:OnOperationCompleted(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/GroupOperation.cs:184)
DelegateList1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/Util/DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:362)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:539)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceManager.cs:947)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceManager.cs:974)
MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:26)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)

Player build errors

The AssetBundle ‘adfdbf8d10f83ba52b07baf77bb4dd64.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(adfdbf8d10f83ba52b07baf77bb4dd64.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘9eca70266600969bdc8b38732b1fa62b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(9eca70266600969bdc8b38732b1fa62b.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘c8d957644040d18cf9f05f9257e91f7b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(c8d957644040d18cf9f05f9257e91f7b.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘03a1b4c5007fdd1d0a9ebd7fc060b71d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(03a1b4c5007fdd1d0a9ebd7fc060b71d.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ae92c2faec12c53ea495487362299491.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ae92c2faec12c53ea495487362299491.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘2876f2b6e997d57e9ecf3c7c9ff145fa.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(2876f2b6e997d57e9ecf3c7c9ff145fa.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘3e4cd908e7691c7df8a5aa8f617b6d5b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(3e4cd908e7691c7df8a5aa8f617b6d5b.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘d577e2c66954201b18b524bd9b2a281f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(d577e2c66954201b18b524bd9b2a281f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘53677575f2e7b67bd33084faf4c2e1e8.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(53677575f2e7b67bd33084faf4c2e1e8.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘478a051ba6faf894b39649cc3d41f80e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(478a051ba6faf894b39649cc3d41f80e.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘b107cde1dfbbc19e872c3b2212bd4d9d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(b107cde1dfbbc19e872c3b2212bd4d9d.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘67352e1931150762de29c05d695996f5.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(67352e1931150762de29c05d695996f5.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘52994f35ba11a1a2d73fe7c8ec455b0f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(52994f35ba11a1a2d73fe7c8ec455b0f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘d3bcf277e9fb7feb630ba72a2fb6cf48.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(d3bcf277e9fb7feb630ba72a2fb6cf48.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘fc3159b716e22ef6700df8f63f7a0375.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(fc3159b716e22ef6700df8f63f7a0375.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘2d05cb9766e15fe90352837bdd2b6672.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(2d05cb9766e15fe90352837bdd2b6672.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘2eec69084f87565face787c51f8c55f6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(2eec69084f87565face787c51f8c55f6.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘c7c28084444b8d6db8785e90722ebac7.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(c7c28084444b8d6db8785e90722ebac7.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘f3f8607f551f3a51ee11fa4af13eccd0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(f3f8607f551f3a51ee11fa4af13eccd0.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘71d03f263936ca1c9c55b98d1a330363.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(71d03f263936ca1c9c55b98d1a330363.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘b0773de1fe8b020d08e418f3f46cd1ec.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(b0773de1fe8b020d08e418f3f46cd1ec.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘e7d5792a191bd29e01b3e2fffecc4d83.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(e7d5792a191bd29e01b3e2fffecc4d83.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘2d2972bfc870fcc4df5bd1f000cfd38a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(2d2972bfc870fcc4df5bd1f000cfd38a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘75c21315068ed8d626c72f15c2351923.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(75c21315068ed8d626c72f15c2351923.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ab83ffd5a7fd71e6cee4e3959501fb67.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ab83ffd5a7fd71e6cee4e3959501fb67.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘70cb668939daf3968160afab043586ed.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(70cb668939daf3968160afab043586ed.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ed740f0898f28770c09a1b11d5860ef3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ed740f0898f28770c09a1b11d5860ef3.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘8980a61c4564bf04a4cf2026ca64301a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(8980a61c4564bf04a4cf2026ca64301a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘71d7d4975ca7a79774626176fa5cad6f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(71d7d4975ca7a79774626176fa5cad6f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘e6242f5f3c017ac3b53bb348085986f5.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(e6242f5f3c017ac3b53bb348085986f5.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘f61bc2f1c653c3d99b1151c689c16d9f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(f61bc2f1c653c3d99b1151c689c16d9f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘2969fa66b2b6c1d024aae5baf4abf231.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(2969fa66b2b6c1d024aae5baf4abf231.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘b778c72f7ed72676e1f3d9977664dfa4.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(b778c72f7ed72676e1f3d9977664dfa4.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘2a5ce519477e6a7c2d37e4bcb5381c8c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(2a5ce519477e6a7c2d37e4bcb5381c8c.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘defaultlocalgroup_unitybuiltinshaders.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(defaultlocalgroup_unitybuiltinshaders.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘baca97026bed17734046219845bb5e6a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(baca97026bed17734046219845bb5e6a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘8b35c4a1a79cff4bbaa90c7599badab2.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(8b35c4a1a79cff4bbaa90c7599badab2.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘05b5efe5a3d343659a283c33b949980d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(05b5efe5a3d343659a283c33b949980d.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘aabbdf506be148119d47533793b8050e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(aabbdf506be148119d47533793b8050e.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ebad8e3b13fde1392885630d8fbbb9fd.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ebad8e3b13fde1392885630d8fbbb9fd.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘bea8be4be98cd4040f29d002d62da9d0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(bea8be4be98cd4040f29d002d62da9d0.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ac2307cd0060d507759d8ed7ec70d2db.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ac2307cd0060d507759d8ed7ec70d2db.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘61520f77be66e4a8e120c6523c456291.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(61520f77be66e4a8e120c6523c456291.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘44841857ac24c26ff8dac37f52fd56e9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(44841857ac24c26ff8dac37f52fd56e9.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ca65b1a4559f457f76b29418fec6a9cc.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ca65b1a4559f457f76b29418fec6a9cc.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘8fca70085179f336aa60a430215c6cf0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(8fca70085179f336aa60a430215c6cf0.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘a63b609c7a75caf3d219c3ac2abc9180.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(a63b609c7a75caf3d219c3ac2abc9180.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘04fb3c9d49ce1a7e40a70d9f5d0421a3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(04fb3c9d49ce1a7e40a70d9f5d0421a3.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ca5ad69423b83f40e697384c42729d6a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ca5ad69423b83f40e697384c42729d6a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘12cb93c94baf620a2145e857d53de4a6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(12cb93c94baf620a2145e857d53de4a6.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘181395f1b678622e1d40440450689bd9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(181395f1b678622e1d40440450689bd9.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘f4fd057705951d7be5adb509a05a0c76.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(f4fd057705951d7be5adb509a05a0c76.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘04b69ec210e83f7692db9acb5167c0d9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(04b69ec210e83f7692db9acb5167c0d9.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘f6d7354ecd6d72fd3033531199c39477.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(f6d7354ecd6d72fd3033531199c39477.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘41f42dcbdef2df93b9789634de726b83.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(41f42dcbdef2df93b9789634de726b83.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘a42b03a72f815163b87febc9aabc5b19.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(a42b03a72f815163b87febc9aabc5b19.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘5c05f4171d1f86e9bd2c0dcecef61bbc.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(5c05f4171d1f86e9bd2c0dcecef61bbc.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘1fea74f4e18b7cb104868873d58536f6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(1fea74f4e18b7cb104868873d58536f6.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ee5fa3ffa85b0d93819df091ad85425f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ee5fa3ffa85b0d93819df091ad85425f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘732a736b7e7daccbe0c936f135b75f6c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(732a736b7e7daccbe0c936f135b75f6c.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘5913b895f87aeaba4f2b3ee9c53b015f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(5913b895f87aeaba4f2b3ee9c53b015f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘3fae2d235a20dde52ed6387e4b53974a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(3fae2d235a20dde52ed6387e4b53974a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘febdb5d485fc8f02ce1515c1b1901f6f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(febdb5d485fc8f02ce1515c1b1901f6f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ed0f16bf05bb1bad2ced8822b77d3756.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ed0f16bf05bb1bad2ced8822b77d3756.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘32353ef01b5335d9017751613c58cf1d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(32353ef01b5335d9017751613c58cf1d.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘afe7f06c779eca5b93fa6393cd7ab438.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(afe7f06c779eca5b93fa6393cd7ab438.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘6c1f55bc928c8c05fabd1302a257fe0c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(6c1f55bc928c8c05fabd1302a257fe0c.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ce15386a0b496d4c68cccd287d075e90.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ce15386a0b496d4c68cccd287d075e90.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘c01bcde0a77df6da262dba372f99d634.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(c01bcde0a77df6da262dba372f99d634.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘9f172c4c4ad6fb484a975a135b41c8b4.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(9f172c4c4ad6fb484a975a135b41c8b4.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Exception encountered in operation Dependencies:
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
Exception: Attempting to use an invalid operation handle
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.get_InternalOp () [0x0001b] in <0cc7421e32614dcf9b24b524f7c02b69>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.get_Result () [0x00000] in <0cc7421e32614dcf9b24b524f7c02b69>:0
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () [0x00029] in <0cc7421e32614dcf9b24b524f7c02b69>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () [0x00000] in <0cc7421e32614dcf9b24b524f7c02b69>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].<.ctor>b__33_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) [0x00000] in <0cc7421e32614dcf9b24b524f7c02b69>:0
at DelegateList1[T].Invoke (T res) [0x0002c] in <0cc7421e32614dcf9b24b524f7c02b69>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <0cc7421e32614dcf9b24b524f7c02b69> Line: 0)

AssetBundle ‘6c1f55bc928c8c05fabd1302a257fe0c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(6c1f55bc928c8c05fabd1302a257fe0c.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘ce15386a0b496d4c68cccd287d075e90.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(ce15386a0b496d4c68cccd287d075e90.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘c01bcde0a77df6da262dba372f99d634.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(c01bcde0a77df6da262dba372f99d634.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘9f172c4c4ad6fb484a975a135b41c8b4.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(9f172c4c4ad6fb484a975a135b41c8b4.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘defaultlocalgroup_unitybuiltinshaders.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(defaultlocalgroup_unitybuiltinshaders.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The AssetBundle ‘9d889bdc434104d350431e9807faf260.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)

Exception encountered in operation Resource(9d889bdc434104d350431e9807faf260.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

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9f172c4c4ad6fb484a975a135b41c8b4.bundle…], status=Failed, result=System.Collections.Generic.List`1[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle] :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Scene ‘Assets/Scenes/Environments/StrawBale_Night/StrawBale_Night.unity’ couldn’t be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings…
(Filename: Line: 155)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.InternalLoadScene (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Boolean loadingFromBundle, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean activateOnLoad, System.Int32 priority) [0x00017] in <6a0b565cc17f437b91b8e75a808dabe5>:0
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () [0x0005d] in <6a0b565cc17f437b91b8e75a808dabe5>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () [0x00000] in <6a0b565cc17f437b91b8e75a808dabe5>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].<.ctor>b__37_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) [0x00000] in <6a0b565cc17f437b91b8e75a808dabe5>:0
at DelegateList1[T].Invoke (T res) [0x0002c] in <6a0b565cc17f437b91b8e75a808dabe5>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <6a0b565cc17f437b91b8e75a808dabe5> Line: 0)

The build process I use to come to these is the following:

  • I have my ‘standard’ asset groups, shipped with the game by default in Streaming Assets, set with the default LocalBuildPath and LocalLoadPath.

  • I have my DLC asset groups set with a RemoteBuildPath and a RemoteLoadPath, which don’t point to a server but rather a local folder location.

  • I include all groups in the build process, along with the ‘Include Remote Catalog’ setting ticked on the AddressableAssetSettings object. I get the expected output the desired locations. Great!

  • I rebuild only the ‘standard’ assets now (unticking all DLC groups from being in the build and the remote catalog on the settings) so that the catalog file generated for the standard shipped assets is not aware of the ‘remote’ one. So that it doesn’t complain upon initialization.

So now I have 2 sets of content. Starting up the player without the DLC package works correctly. Everything loads fine, no complaints whatsoever. When I bring the DLC in the right location for it to trigger the loading of the DLC package, it loads the catalog fine, no complaints. It also loads in the ‘leaf assets’ fine. New music files and menu backgrounds are available. Loading a level is where the issues start to pop up (where dependencies are involved, I guess).

So my question is now, how do I fix this? Am I doing something blatantly wrong, or do I have some misconceptions of what can be done? Is there a procedure to be followed for this use case (DLC in general)?
I really hope I’m missing something obvious here, like, ‘Tick that box and drag this here’ or something, because I feel like I’ve exhausted all my options at this time.
2 weeks ago I tried to come up with a custom Addressables builder derived from the BuildScriptPackedMode script, seperating the content, only to come to a halt on the catalog generation because it requires it’s dependencies to be there as well, nullifying the whole purpose of what I’m trying to do.

My apologies for this rant and saltiness, but I’ve been running and working with Addressables for a good 6 months now converting a pretty big project and desperately looking for some kind of a smooth sailing from here on. Our project size has quadrupled in size because of all the caching and so have our build times. It’s literally the last hurdle to get over to let everything click into place.

Kind regards and thanks in advance!

Unity version: 2018.4.23f1
Addressables version: 1.13.1 and tested with 1.16.7

Hey there! I’ll kick this over to the team for them to review!

Hey @LuGus-Jan sorry you’ve been having trouble. So, it’s hard to say for sure without looking at your project but it sounds like you’re hitting one of the issues with AssetBundles that has to do with how the runtime manages loading them.

By having these two separate sets of content the dependencies are getting disconnected. Lets say you have asset A in your standard assets and we’ll say that A1 is built in your non-DLC build and A2 is built in your DLC build. Next, you load A1 because that’s what’s shipped and so assetBundleA is loaded. Then you’re manually loading the DLC catalog or whatever and loading B2 from your DLC which relies on asset A (or something in the same Group as A) but it has no concept of A1 already being loaded so it tries to look for A2, which does exist because it’s the same bundle built into the same location. However, when it tries to load A2 it wants to load assetBundleA into memory but since that AssetBundle is already loaded you get the error that fails the AssetBundle load.

This, of course, may not be your exact situation but something like this is what I’d guess is happening.

I’d say don’t make two totally separate builds. Afterwards, I’d suggest any of these that work for you:

  1. Keep the Build Remote Catalog checked and have an empty remote group (or a remote group with very few assets in it. One’s that you wouldn’t need by default). Then use our Content Update workflow to add DLC groups to the remote catalog as you need
  2. Include whatever DLC you want from the start and use the Content Update workflow to add more DLC (similar to option 1)
  3. Include your DLC bundles but look into the Disable Catalog Update on Startup option, which should prevent the system from knowing about your DLC bundles until you specifically update your content catalog using our API. Fair warning I’ve heard that some cases don’t work as expected. We haven’t been able to reproduce the reported issue locally so you might find that that works for you.
2 Likes

@davidla_unity Thanks for the reply! I’ll have a closer look into the Content Update Workflow. Going from the description and examples given in the documentation, it didn’t seem like anything I would need, but I’ll take a close look at it to see if it can benefit our process.

I’ll report back when I have results.

Thanks again!

1 Like

@davidla_unity and @TreyK-47 I had some experiments with your suggestions and I think I misunderstood some functionality of the Addressables API, and I think I can draw the conclusion that what I seek to do at the moment is not possible.

As mentioned in my previous reply, I wasn’t aware that the Content Update Workflow was anything I had to have a look at (as it is mainly positioned as a tool to download missing content from a CDN). I was using the LoadContentCatalogAsync call, and replacing this flow with CheckForCatalogUpdates and UpdateCatalogs, indeed applies the updated catalog from the DLC, after which the content works. However, when the DLC is removed (e.g. through the game’s properties in the Steam window), the updated catalog remains behind, which would get still loaded in upon initialization because it was cached at the persistent data path the first time. So I would need to do a clearing pass before initializing it. Feels a bit messy. This flow also gives me the impression that just one such DLC pack can be build this way (because it replaces the Main Catalog if I understand correctly).

So, basically, I still feel like this scenario is missing somehow in the Addressables workflow;

  • A main game with a lot of assets already shipped: a catalog of standard assets. Unaware of any other catalogs.
  • DLC packages: a new catalog generated consisting of assets belonging to the DLC specifically, and standard assets that this DLC catalog can rely on already being there. Where this catalog is loaded in next to the main catalog, and is able to resolve its dependencies with the standard assets already present, delivered by the main catalog.

If you do feel that this is possible in the current implementation, would you be able me to guide a bit more on where to look as well as which settings are vital in this process? And if it isn’t possible, consider this to be a feature request on my side. :slight_smile:

As a side-note, Is the ‘Unique Bundle IDs’ option something that could be of help here?

Thanks in advance!

I guess what will be required is somewhat of a Don't Use Cached Catalog option in the general settings, similar to Use Asset Bundle Cache for asset bundles in the groups. Although that would most certainly invalidate the current catalog update flow.

Another possible workflow would be to explicitly load the built-in catalog at initialisation, check for catalog updates and also check that all asset bundles are cached(to really verify that there’s nothing really to update).
That would require new API methods: for explicitly loading the built-in catalog and for checking that all catalog bundles are cached.