Hello Addressables team
I’m getting a little frustrated (I’ve developed a serious love-hate relationship at this point) as I’ve been wasting another week of progress that works perfectly well in editor but not in player build. My main goal I’m trying to achieve is to reduce the build size of our DLC packages as they are needlessly frikking massive in size. A lot of the assets found in the DLC pack are already present in the main game (shipped in bundles in Streaming assets, shared with other levels), so they shouldn’t be included again in the DLC build separately. Consequently, making a single change to a prefab found in 1 shared asset totally changes the whole package and requires a massive upload to Steam (because it can’t diff the LZ4 compressed bundles) and a big download for our players…
So what’s my status at this point. I did manage to get the size reduced (from ±9GB to ±1.7GB). Loading the DLC levels through the ‘‘Use Existing Build’’ playmode option in editor throws errors, but none are halting, and they play correctly (nothing seems to be missing and no further errors while playing). All errors come down to:
Ironically, that’s exactly what I want… I don’t care for errors at this point if they don’t hold me back from having it work.
In the player however, I get the same errors, but a few extra exceptions are thrown in between and at the end, stopping the loading process. I’ve added both relevant parts of the log here:
Editor errors
The AssetBundle ‘8f791cf00f814c875b9808f6244ae411.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(8f791cf00f814c875b9808f6244ae411.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘9eca70266600969bdc8b38732b1fa62b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(9eca70266600969bdc8b38732b1fa62b.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘70055a25b08a1d75cd40ca160374c5d3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(70055a25b08a1d75cd40ca160374c5d3.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘4887b4466032efb4a25f0984ff1a581e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(4887b4466032efb4a25f0984ff1a581e.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘2876f2b6e997d57e9ecf3c7c9ff145fa.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(2876f2b6e997d57e9ecf3c7c9ff145fa.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘ae92c2faec12c53ea495487362299491.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(ae92c2faec12c53ea495487362299491.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘3e4cd908e7691c7df8a5aa8f617b6d5b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(3e4cd908e7691c7df8a5aa8f617b6d5b.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘d577e2c66954201b18b524bd9b2a281f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(d577e2c66954201b18b524bd9b2a281f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘53677575f2e7b67bd33084faf4c2e1e8.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(53677575f2e7b67bd33084faf4c2e1e8.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘478a051ba6faf894b39649cc3d41f80e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(478a051ba6faf894b39649cc3d41f80e.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘b107cde1dfbbc19e872c3b2212bd4d9d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(b107cde1dfbbc19e872c3b2212bd4d9d.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘67352e1931150762de29c05d695996f5.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(67352e1931150762de29c05d695996f5.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘52994f35ba11a1a2d73fe7c8ec455b0f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(52994f35ba11a1a2d73fe7c8ec455b0f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘d3bcf277e9fb7feb630ba72a2fb6cf48.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(d3bcf277e9fb7feb630ba72a2fb6cf48.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘fc3159b716e22ef6700df8f63f7a0375.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(fc3159b716e22ef6700df8f63f7a0375.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘2d05cb9766e15fe90352837bdd2b6672.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(2d05cb9766e15fe90352837bdd2b6672.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘2eec69084f87565face787c51f8c55f6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(2eec69084f87565face787c51f8c55f6.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘c7c28084444b8d6db8785e90722ebac7.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(c7c28084444b8d6db8785e90722ebac7.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘f3f8607f551f3a51ee11fa4af13eccd0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(f3f8607f551f3a51ee11fa4af13eccd0.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘71d03f263936ca1c9c55b98d1a330363.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(71d03f263936ca1c9c55b98d1a330363.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘e7d5792a191bd29e01b3e2fffecc4d83.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(e7d5792a191bd29e01b3e2fffecc4d83.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘b0773de1fe8b020d08e418f3f46cd1ec.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(b0773de1fe8b020d08e418f3f46cd1ec.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘2d2972bfc870fcc4df5bd1f000cfd38a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(2d2972bfc870fcc4df5bd1f000cfd38a.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘a8fa572f2cc8ff21057cf10614317fd9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(a8fa572f2cc8ff21057cf10614317fd9.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘faa0a1f11b40504893daddaee9661ef3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(faa0a1f11b40504893daddaee9661ef3.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘9b53c264bfaf826c010ccb8a9873003f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(9b53c264bfaf826c010ccb8a9873003f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘c22145b17cd9f99a6e82172f0331cba7.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(c22145b17cd9f99a6e82172f0331cba7.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘0c07ec0dcd2217999f1dc1d5d75e7edb.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(0c07ec0dcd2217999f1dc1d5d75e7edb.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘e40407a658308a4c5b0af687c63cc266.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(e40407a658308a4c5b0af687c63cc266.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘e6f56c589b774f52ddc1f70a7dbc1aa8.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(e6f56c589b774f52ddc1f70a7dbc1aa8.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘e6242f5f3c017ac3b53bb348085986f5.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(e6242f5f3c017ac3b53bb348085986f5.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘d48c39f47b6679fac3b437fc8d663ba8.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(d48c39f47b6679fac3b437fc8d663ba8.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘59de759675e63cd6c25ac8633f677ba6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(59de759675e63cd6c25ac8633f677ba6.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘b2ed2666d2852fd7873592d610c7575a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(b2ed2666d2852fd7873592d610c7575a.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘8b35c4a1a79cff4bbaa90c7599badab2.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(8b35c4a1a79cff4bbaa90c7599badab2.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘05b5efe5a3d343659a283c33b949980d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(05b5efe5a3d343659a283c33b949980d.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘aabbdf506be148119d47533793b8050e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(aabbdf506be148119d47533793b8050e.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘ebad8e3b13fde1392885630d8fbbb9fd.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(ebad8e3b13fde1392885630d8fbbb9fd.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘bea8be4be98cd4040f29d002d62da9d0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(bea8be4be98cd4040f29d002d62da9d0.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘ac2307cd0060d507759d8ed7ec70d2db.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(ac2307cd0060d507759d8ed7ec70d2db.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘61520f77be66e4a8e120c6523c456291.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(61520f77be66e4a8e120c6523c456291.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘44841857ac24c26ff8dac37f52fd56e9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(44841857ac24c26ff8dac37f52fd56e9.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘ca65b1a4559f457f76b29418fec6a9cc.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(ca65b1a4559f457f76b29418fec6a9cc.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘8fca70085179f336aa60a430215c6cf0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(8fca70085179f336aa60a430215c6cf0.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘a63b609c7a75caf3d219c3ac2abc9180.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(a63b609c7a75caf3d219c3ac2abc9180.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘04fb3c9d49ce1a7e40a70d9f5d0421a3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(04fb3c9d49ce1a7e40a70d9f5d0421a3.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘ca5ad69423b83f40e697384c42729d6a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(ca5ad69423b83f40e697384c42729d6a.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘12cb93c94baf620a2145e857d53de4a6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(12cb93c94baf620a2145e857d53de4a6.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘181395f1b678622e1d40440450689bd9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(181395f1b678622e1d40440450689bd9.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘f4fd057705951d7be5adb509a05a0c76.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(f4fd057705951d7be5adb509a05a0c76.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘04b69ec210e83f7692db9acb5167c0d9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(04b69ec210e83f7692db9acb5167c0d9.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘f6d7354ecd6d72fd3033531199c39477.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(f6d7354ecd6d72fd3033531199c39477.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘41f42dcbdef2df93b9789634de726b83.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(41f42dcbdef2df93b9789634de726b83.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘a42b03a72f815163b87febc9aabc5b19.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(a42b03a72f815163b87febc9aabc5b19.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘5c05f4171d1f86e9bd2c0dcecef61bbc.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(5c05f4171d1f86e9bd2c0dcecef61bbc.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘1fea74f4e18b7cb104868873d58536f6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(1fea74f4e18b7cb104868873d58536f6.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘ee5fa3ffa85b0d93819df091ad85425f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(ee5fa3ffa85b0d93819df091ad85425f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘732a736b7e7daccbe0c936f135b75f6c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(732a736b7e7daccbe0c936f135b75f6c.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘5913b895f87aeaba4f2b3ee9c53b015f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(5913b895f87aeaba4f2b3ee9c53b015f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘3fae2d235a20dde52ed6387e4b53974a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(3fae2d235a20dde52ed6387e4b53974a.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘febdb5d485fc8f02ce1515c1b1901f6f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(febdb5d485fc8f02ce1515c1b1901f6f.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘ed0f16bf05bb1bad2ced8822b77d3756.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(ed0f16bf05bb1bad2ced8822b77d3756.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘32353ef01b5335d9017751613c58cf1d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(32353ef01b5335d9017751613c58cf1d.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘afe7f06c779eca5b93fa6393cd7ab438.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(afe7f06c779eca5b93fa6393cd7ab438.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘6c1f55bc928c8c05fabd1302a257fe0c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(6c1f55bc928c8c05fabd1302a257fe0c.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘ce15386a0b496d4c68cccd287d075e90.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(ce15386a0b496d4c68cccd287d075e90.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘c01bcde0a77df6da262dba372f99d634.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(c01bcde0a77df6da262dba372f99d634.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘9f172c4c4ad6fb484a975a135b41c8b4.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(9f172c4c4ad6fb484a975a135b41c8b4.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘defaultlocalgroup_unitybuiltinshaders.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(defaultlocalgroup_unitybuiltinshaders.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
The AssetBundle ‘9d889bdc434104d350431e9807faf260.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 451)
Exception encountered in operation Resource(9d889bdc434104d350431e9807faf260.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogErrorFormat(String, Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(IAssetBundleResource, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:providerCompleted(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:155)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:122)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceProviders/AssetBundleProvider.cs:257)
UnityEngine.AsyncOperation:InvokeCompletionEvent() (at /Users/builduser/buildslave/unity/build/Runtime/Export/AsyncOperation.cs:21)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
Exception encountered in operation Dependencies [c8d4a298e85a39e3734693a94f6ed257.bundle…, 2f4f561f23b3acb2a3b9d3c331f033d0.bundle…, f2f225239beed4306411cb6ca8208843.bundle…, 4d00f6ec0fd1985c5c412d2503c3ad3d.bundle…, 0373c15cb7b56bafce8a242386e3f007.bundle…, d55ad786b92c782542e817408fd1ad3e.bundle…, 2f2db4544e69191478c8b4d65eab849d.bundle…, 746bbebd6a215d42129f43833c94dfa0.bundle…, 9e3aca9efeb61f4c721285c91d3458fd.bundle…, 8f791cf00f814c875b9808f6244ae411.bundle…, 8ed5f4e5ec77c1269a11d285934ca93d.bundle…, 62930ea6556d3e781b0a84830696450c.bundle…, 9d3f231e450caa0ac37120bfbb13c4ff.bundle…, 24f4afe5660bfce363cb1bd488724415.bundle…, 7cfa6187a5c8181ff47faea000b7b3a9.bundle…, 67143bfadffea94afb66880eddfe6dec.bundle…, 68c6b90cdb3c16fe2068c869ec9c6659.bundle…, ea95a5274929f6cb11ecbf6a027dd895.bundle…, e0f05ab2408b011cce624510555eeec4.bundle…, c3be23a7e03d630fe0b619ad6fa998ae.bundle…, cb31de9f4ac856da81263e91071c37d3.bundle…, a5db78626d7701c93d9323a41ae272fe.bundle…, a5182f8a95c3b26c5901ed96fc620be1.bundle…, 8348967507431980c292030776541fc3.bundle…, e3d2a4b557b384b9f651d6cfecdd1549.bundle…, a7cd18587eb03ca4eedc188e75e21f63.bundle…, 3dddfdee264890164599f93d3de0363e.bundle…, bfc6387aaf974e4f87876c70fed67986.bundle…, de468d7655278b0a6de3b351b3e78a0a.bundle…, 5c1bb583f954e00b4ec0cc99b024d285.bundle…, 289696dcf1c2809bc6fcf097805644db.bundle…, f8908369f7faa2684ba6d5cbf6d0535d.bundle…, f8079a6e4d1352c856cb06fd75a47756.bundle…, 4b95958fd6175b3884bc49a777acc7ee.bundle…, 46ad8476e30d7a7d337207b7c654fb56.bundle…, 6060653103f0e51f85c721e6c4d84997.bundle…, edd4d555b82827deb7a2f2ef86e202f7.bundle…, ecf358a240365f2275e00eb1ad8a015d.bundle…, b720445877402a3fd190aeb1439820fe.bundle…, d1f5f3b62a978d5d2704e3befffc192a.bundle…, 9eca70266600969bdc8b38732b1fa62b.bundle…, 0d475668a43be4f5696e042d79049614.bundle…, cf83ad6bb6bcba7a13704e8fd77d8157.bundle…, e7cf2acdda152c9d97434701674493dc.bundle…, 033efd9ec41e058f5f1452ba2cb0098f.bundle…, ff9e145568b1c60c4a1c987b5ff9023a.bundle…, a80afcb0b4ea7e1d2087066d229db0e6.bundle…, 6f68c510aef9d65d346164ef06db0b37.bundle…, 70055a25b08a1d75cd40ca160374c5d3.bundle…, 9223ae232744dae667038ab795f58a8b.bundle…, f2157f0cc0b9370b6a1a4886c336c104.bundle…, 588b39d07c978261d59378ded49eb3e3.bundle…, ea4073701648b1dd0266a49e5b808bd0.bundle…, e339084603801cead10b952a95f9dc2c.bundle…, d2297c5f26263f3791e0e0816e880e8f.bundle…, 942f4d5932ebb8405ee662adb7c38e31.bundle…, bc93edc50033f2eae437299033c874c6.bundle…, f77666b98b80ef4d97acb990b0cc5b4d.bundle…, 5746f558e8106b9b5cce9090ed1c91cf.bundle…, 4cdfcd1b3727eb8eb00b96c57cacbc5b.bundle…, 8e1088bc8b401449f957d4ff50b1d471.bundle…, 64342f7ec35571695a83ddebfb0ce6e1.bundle…, 5c358869aca99df33270a06b994f6a96.bundle…, ea6bdb123d969dd086ec6d1c2725a54a.bundle…, 361d5aaf6034a9f7ea5c1db03647aef1.bundle…, cc0e1e32052baab09901bb8b28c41db3.bundle…, e7393890e91029e44ed92b5c0a74145b.bundle…, 5aecf9921e5f28aab2b053960b3cd966.bundle…, 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9f172c4c4ad6fb484a975a135b41c8b4.bundle…], status=Failed, result=System.Collections.Generic.List1[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle] : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ]) UnityEngine.Logger:LogFormat(LogType, String, Object[ ]) UnityEngine.Debug:LogErrorFormat(String, Object[ ]) UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs:238) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:set_OperationException(Exception) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:332)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(IList
1, Boolean, String, Boolean) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/GroupOperation.cs:147)
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:OnOperationCompleted(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/GroupOperation.cs:184)
DelegateList1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/Util/DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:362)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:539)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceManager.cs:947)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/ResourceManager.cs:974)
MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.16.7/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:26)
(Filename: Library/PackageCache/com.unity.addressables@1.16.7/Runtime/AddressablesImpl.cs Line: 238)
Player build errors
The AssetBundle ‘adfdbf8d10f83ba52b07baf77bb4dd64.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(adfdbf8d10f83ba52b07baf77bb4dd64.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘9eca70266600969bdc8b38732b1fa62b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(9eca70266600969bdc8b38732b1fa62b.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘c8d957644040d18cf9f05f9257e91f7b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(c8d957644040d18cf9f05f9257e91f7b.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘03a1b4c5007fdd1d0a9ebd7fc060b71d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(03a1b4c5007fdd1d0a9ebd7fc060b71d.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ae92c2faec12c53ea495487362299491.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ae92c2faec12c53ea495487362299491.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘2876f2b6e997d57e9ecf3c7c9ff145fa.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(2876f2b6e997d57e9ecf3c7c9ff145fa.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘3e4cd908e7691c7df8a5aa8f617b6d5b.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(3e4cd908e7691c7df8a5aa8f617b6d5b.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘d577e2c66954201b18b524bd9b2a281f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(d577e2c66954201b18b524bd9b2a281f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘53677575f2e7b67bd33084faf4c2e1e8.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(53677575f2e7b67bd33084faf4c2e1e8.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘478a051ba6faf894b39649cc3d41f80e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(478a051ba6faf894b39649cc3d41f80e.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘b107cde1dfbbc19e872c3b2212bd4d9d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(b107cde1dfbbc19e872c3b2212bd4d9d.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘67352e1931150762de29c05d695996f5.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(67352e1931150762de29c05d695996f5.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘52994f35ba11a1a2d73fe7c8ec455b0f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(52994f35ba11a1a2d73fe7c8ec455b0f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘d3bcf277e9fb7feb630ba72a2fb6cf48.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(d3bcf277e9fb7feb630ba72a2fb6cf48.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘fc3159b716e22ef6700df8f63f7a0375.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(fc3159b716e22ef6700df8f63f7a0375.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘2d05cb9766e15fe90352837bdd2b6672.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(2d05cb9766e15fe90352837bdd2b6672.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘2eec69084f87565face787c51f8c55f6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(2eec69084f87565face787c51f8c55f6.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘c7c28084444b8d6db8785e90722ebac7.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(c7c28084444b8d6db8785e90722ebac7.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘f3f8607f551f3a51ee11fa4af13eccd0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(f3f8607f551f3a51ee11fa4af13eccd0.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘71d03f263936ca1c9c55b98d1a330363.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(71d03f263936ca1c9c55b98d1a330363.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘b0773de1fe8b020d08e418f3f46cd1ec.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(b0773de1fe8b020d08e418f3f46cd1ec.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘e7d5792a191bd29e01b3e2fffecc4d83.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(e7d5792a191bd29e01b3e2fffecc4d83.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘2d2972bfc870fcc4df5bd1f000cfd38a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(2d2972bfc870fcc4df5bd1f000cfd38a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘75c21315068ed8d626c72f15c2351923.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(75c21315068ed8d626c72f15c2351923.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ab83ffd5a7fd71e6cee4e3959501fb67.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ab83ffd5a7fd71e6cee4e3959501fb67.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘70cb668939daf3968160afab043586ed.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(70cb668939daf3968160afab043586ed.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ed740f0898f28770c09a1b11d5860ef3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ed740f0898f28770c09a1b11d5860ef3.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘8980a61c4564bf04a4cf2026ca64301a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(8980a61c4564bf04a4cf2026ca64301a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘71d7d4975ca7a79774626176fa5cad6f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(71d7d4975ca7a79774626176fa5cad6f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘e6242f5f3c017ac3b53bb348085986f5.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(e6242f5f3c017ac3b53bb348085986f5.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘f61bc2f1c653c3d99b1151c689c16d9f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(f61bc2f1c653c3d99b1151c689c16d9f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘2969fa66b2b6c1d024aae5baf4abf231.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(2969fa66b2b6c1d024aae5baf4abf231.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘b778c72f7ed72676e1f3d9977664dfa4.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(b778c72f7ed72676e1f3d9977664dfa4.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘2a5ce519477e6a7c2d37e4bcb5381c8c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(2a5ce519477e6a7c2d37e4bcb5381c8c.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘defaultlocalgroup_unitybuiltinshaders.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(defaultlocalgroup_unitybuiltinshaders.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘baca97026bed17734046219845bb5e6a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(baca97026bed17734046219845bb5e6a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘8b35c4a1a79cff4bbaa90c7599badab2.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(8b35c4a1a79cff4bbaa90c7599badab2.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘05b5efe5a3d343659a283c33b949980d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(05b5efe5a3d343659a283c33b949980d.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘aabbdf506be148119d47533793b8050e.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(aabbdf506be148119d47533793b8050e.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ebad8e3b13fde1392885630d8fbbb9fd.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ebad8e3b13fde1392885630d8fbbb9fd.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘bea8be4be98cd4040f29d002d62da9d0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(bea8be4be98cd4040f29d002d62da9d0.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ac2307cd0060d507759d8ed7ec70d2db.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ac2307cd0060d507759d8ed7ec70d2db.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘61520f77be66e4a8e120c6523c456291.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(61520f77be66e4a8e120c6523c456291.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘44841857ac24c26ff8dac37f52fd56e9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(44841857ac24c26ff8dac37f52fd56e9.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ca65b1a4559f457f76b29418fec6a9cc.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ca65b1a4559f457f76b29418fec6a9cc.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘8fca70085179f336aa60a430215c6cf0.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(8fca70085179f336aa60a430215c6cf0.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘a63b609c7a75caf3d219c3ac2abc9180.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(a63b609c7a75caf3d219c3ac2abc9180.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘04fb3c9d49ce1a7e40a70d9f5d0421a3.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(04fb3c9d49ce1a7e40a70d9f5d0421a3.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ca5ad69423b83f40e697384c42729d6a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ca5ad69423b83f40e697384c42729d6a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘12cb93c94baf620a2145e857d53de4a6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(12cb93c94baf620a2145e857d53de4a6.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘181395f1b678622e1d40440450689bd9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(181395f1b678622e1d40440450689bd9.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘f4fd057705951d7be5adb509a05a0c76.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(f4fd057705951d7be5adb509a05a0c76.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘04b69ec210e83f7692db9acb5167c0d9.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(04b69ec210e83f7692db9acb5167c0d9.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘f6d7354ecd6d72fd3033531199c39477.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(f6d7354ecd6d72fd3033531199c39477.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘41f42dcbdef2df93b9789634de726b83.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(41f42dcbdef2df93b9789634de726b83.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘a42b03a72f815163b87febc9aabc5b19.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(a42b03a72f815163b87febc9aabc5b19.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘5c05f4171d1f86e9bd2c0dcecef61bbc.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(5c05f4171d1f86e9bd2c0dcecef61bbc.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘1fea74f4e18b7cb104868873d58536f6.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(1fea74f4e18b7cb104868873d58536f6.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ee5fa3ffa85b0d93819df091ad85425f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ee5fa3ffa85b0d93819df091ad85425f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘732a736b7e7daccbe0c936f135b75f6c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(732a736b7e7daccbe0c936f135b75f6c.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘5913b895f87aeaba4f2b3ee9c53b015f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(5913b895f87aeaba4f2b3ee9c53b015f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘3fae2d235a20dde52ed6387e4b53974a.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(3fae2d235a20dde52ed6387e4b53974a.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘febdb5d485fc8f02ce1515c1b1901f6f.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(febdb5d485fc8f02ce1515c1b1901f6f.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ed0f16bf05bb1bad2ced8822b77d3756.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ed0f16bf05bb1bad2ced8822b77d3756.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘32353ef01b5335d9017751613c58cf1d.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(32353ef01b5335d9017751613c58cf1d.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘afe7f06c779eca5b93fa6393cd7ab438.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(afe7f06c779eca5b93fa6393cd7ab438.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘6c1f55bc928c8c05fabd1302a257fe0c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(6c1f55bc928c8c05fabd1302a257fe0c.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ce15386a0b496d4c68cccd287d075e90.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ce15386a0b496d4c68cccd287d075e90.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘c01bcde0a77df6da262dba372f99d634.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(c01bcde0a77df6da262dba372f99d634.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘9f172c4c4ad6fb484a975a135b41c8b4.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(9f172c4c4ad6fb484a975a135b41c8b4.bundle):
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Exception encountered in operation Dependencies:
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Uploading Crash Report
Exception: Attempting to use an invalid operation handle
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.get_InternalOp () [0x0001b] in <0cc7421e32614dcf9b24b524f7c02b69>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.get_Result () [0x00000] in <0cc7421e32614dcf9b24b524f7c02b69>:0
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () [0x00029] in <0cc7421e32614dcf9b24b524f7c02b69>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () [0x00000] in <0cc7421e32614dcf9b24b524f7c02b69>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1[TObject].<.ctor>b__33_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) [0x00000] in <0cc7421e32614dcf9b24b524f7c02b69>:0
at DelegateList1[T].Invoke (T res) [0x0002c] in <0cc7421e32614dcf9b24b524f7c02b69>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList
1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <0cc7421e32614dcf9b24b524f7c02b69> Line: 0)
AssetBundle ‘6c1f55bc928c8c05fabd1302a257fe0c.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(6c1f55bc928c8c05fabd1302a257fe0c.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘ce15386a0b496d4c68cccd287d075e90.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(ce15386a0b496d4c68cccd287d075e90.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘c01bcde0a77df6da262dba372f99d634.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(c01bcde0a77df6da262dba372f99d634.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘9f172c4c4ad6fb484a975a135b41c8b4.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(9f172c4c4ad6fb484a975a135b41c8b4.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘defaultlocalgroup_unitybuiltinshaders.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(defaultlocalgroup_unitybuiltinshaders.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
The AssetBundle ‘9d889bdc434104d350431e9807faf260.bundle’ can’t be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 451)
Exception encountered in operation Resource(9d889bdc434104d350431e9807faf260.bundle), status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
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9f172c4c4ad6fb484a975a135b41c8b4.bundle…], status=Failed, result=System.Collections.Generic.List`1[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle] :
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Scene ‘Assets/Scenes/Environments/StrawBale_Night/StrawBale_Night.unity’ couldn’t be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings…
(Filename: Line: 155)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.InternalLoadScene (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Boolean loadingFromBundle, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean activateOnLoad, System.Int32 priority) [0x00017] in <6a0b565cc17f437b91b8e75a808dabe5>:0
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () [0x0005d] in <6a0b565cc17f437b91b8e75a808dabe5>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () [0x00000] in <6a0b565cc17f437b91b8e75a808dabe5>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1[TObject].<.ctor>b__37_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) [0x00000] in <6a0b565cc17f437b91b8e75a808dabe5>:0
at DelegateList1[T].Invoke (T res) [0x0002c] in <6a0b565cc17f437b91b8e75a808dabe5>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList
1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <6a0b565cc17f437b91b8e75a808dabe5> Line: 0)
The build process I use to come to these is the following:
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I have my ‘standard’ asset groups, shipped with the game by default in Streaming Assets, set with the default LocalBuildPath and LocalLoadPath.
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I have my DLC asset groups set with a RemoteBuildPath and a RemoteLoadPath, which don’t point to a server but rather a local folder location.
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I include all groups in the build process, along with the ‘Include Remote Catalog’ setting ticked on the AddressableAssetSettings object. I get the expected output the desired locations. Great!
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I rebuild only the ‘standard’ assets now (unticking all DLC groups from being in the build and the remote catalog on the settings) so that the catalog file generated for the standard shipped assets is not aware of the ‘remote’ one. So that it doesn’t complain upon initialization.
So now I have 2 sets of content. Starting up the player without the DLC package works correctly. Everything loads fine, no complaints whatsoever. When I bring the DLC in the right location for it to trigger the loading of the DLC package, it loads the catalog fine, no complaints. It also loads in the ‘leaf assets’ fine. New music files and menu backgrounds are available. Loading a level is where the issues start to pop up (where dependencies are involved, I guess).
So my question is now, how do I fix this? Am I doing something blatantly wrong, or do I have some misconceptions of what can be done? Is there a procedure to be followed for this use case (DLC in general)?
I really hope I’m missing something obvious here, like, ‘Tick that box and drag this here’ or something, because I feel like I’ve exhausted all my options at this time.
2 weeks ago I tried to come up with a custom Addressables builder derived from the BuildScriptPackedMode script, seperating the content, only to come to a halt on the catalog generation because it requires it’s dependencies to be there as well, nullifying the whole purpose of what I’m trying to do.
My apologies for this rant and saltiness, but I’ve been running and working with Addressables for a good 6 months now converting a pretty big project and desperately looking for some kind of a smooth sailing from here on. Our project size has quadrupled in size because of all the caching and so have our build times. It’s literally the last hurdle to get over to let everything click into place.
Kind regards and thanks in advance!
Unity version: 2018.4.23f1
Addressables version: 1.13.1 and tested with 1.16.7