I have the basic idea for GL and how to render lines, but i am a bit confused on how to render in world space given Vector3 coordinates.
I know I must either use GL.modelView or MultMatrix to render them in world space.
The real use is to iterate over a list of Vector3 objects of a path of one of my units, and render a line between them. I know I want to make a vertex at my unit, and for the first point in the list. Then I loop for every other vertex in the list and make a GL.Vertex call.
Here is my current snippet (that compiles but shows no lines):
Current OnPostRender code