Use iBeacons for determining users location

Hi,

I’ve done a lot of research on Google but was not able to find any help for integrating
Apple’s iBeacon in a Unity3d-iPhone-App.
Does anybody know, if there’s any possibility, for example a plugin, available which allows to determine
my location with this new iBeacons functionality from ios7 in Unity3d?

Any help would be great!

Did you read what iBeacon is? its just a bluetooth device sending data with no location awareness. If you want one to send location it must be coded to it.

Oh, maybe i’ve formulated my question a bit unprecise.

I want to determine the distance from a user’s smartphone to other bluetooth 4.0 devices which serve as transmitters/beacons.
I’ve found an API for Android (https://github.com/RadiusNetworks/android-ibeacon-service) and a tutorial for iPhone (http://www.devfright.com/ibeacons-tutorial-ios-7-clbeaconregion-clbeacon/) on how to determine the distance to the beacons, but I haven’t found a way to read out the via bluetooth received data in Unity3d.

The mentioned iPhone-Example-App from the tutorial, as well as an Android-App (https://play.google.com/store/apps/details?id=com.radiusnetworks.ibeaconlocate) which uses the mentionend Android-API, provide me the distance to the beacons, without the need of coding their exact location in the “major” or “minor” attribute.

Well, this forum thread:

http://forum.unity3d.com/threads/189304-Anyone-interested-in-accessing-the-entire-iOS-SDK-API-from-Unity

tells you how you can access iOS SDK features. Or, you can code these directly in your Xcode project in Objective-C.

Thx very much, I’ll take a deeper look in that thread.