So my project just so happens to consist of a grid, which would easily allow me to implement my own path finding algorithm using the grid cells as nodes.
My question is, are the Unity-built path finding features good enough to make implementing my own not worth the time? I’ll have a high amount of object traffic so need something efficient and robust, which is achievable with a grid structure.
Has anyone had issues with performance, or objects getting stuck into walls etc? If it’s great, there’s no need for me to reinvent the wheel.