Howdy. I’m using the built-in Unity Navmesh for many agents to traverse a flat plane with dense number of layers.
Sometimes I want my agents to path to a location by moving through FRIENDLY territory only
To do this I likely need an influence or threat map that can updated during runtime which will change pathing costs and behaviour on SPECIFIC portions of the navmesh for CERTAIN agent types.
You can change the navmesh’s default layer costs per agent and during runtime, but I need to be able to change threat/influence maps that affect specific portions of the mesh, and will change the pathing costs of CERTAIN agents.
Does anyone know of a way to use unity navmesh with influence or threat maps?