Hi, im really stuck.
I have some code that contains a ‘if(Input.GetKeyDown(“c”))’
I was using that as a test controller for my script, but what i really need is for this to be replaced with something that can be called by another script.
But have the same output effect as this if with GetKey, that or a means of having it for if i click on a collider (that is a separate gameobject.)
Really would appreciate your help,
Thanks,
- Graeme