Hi,
I wish to know if I can use a binary export file from unity cloud to send to apple store with application loader directly or do I need to compile again with xcode on Mac ?
Regards
Hi,
I wish to know if I can use a binary export file from unity cloud to send to apple store with application loader directly or do I need to compile again with xcode on Mac ?
Regards
As long as you upload an app-store provisioning profile and use that to sign your builds in Unity Cloud Build you should be able to just download the build generated by Cloud Build and submit to the app store directly without re-compiling or re-signing the build.
Thanks a lot. it’s a good news.