So I have a high-poly zombie model (from Mixamo) - I’m working on a body-sensitive damage system where if you hit the head you cause more damage, hit the feet the zombie might fall, etc. So obviously I need good collision detection for this. Using primitive colliders foreach part is just too tedious… Using a MeshCollider is very expensive. So I told my modeler to create a low-poly/decimated mesh to use for collision.
But here’s the problem:
I have no idea how to align the low-poly mesh with the model… i.e. how to make the model ‘wear?’ his collision mesh? not to mention the character’s animated so he’s gonna be moving at runtime so the collision mesh should update too… (Note that the zombie’s using a SkinnedMeshRenderer
…)
I’m just looking for ideas here/kickstarts…
Thanks for any help!