Use multiple cameras without losing performance

Hello.

I’m using cameras for the enemies in my game so when they see the player they start chasing them. The problem is, all the cameras are slowing down my game, and I only have five enemies, eventually I want lots of them.

I never need to look through the cameras, so how do I configure the cameras to not steal performance?

Nevermind, I found something awesome. IsTargetVisible() still functions even if the camera is disabled, so I just disabled all the cameras on the enemies, and now I don’t lose any FPS, but the enemies still chase me when they see me.