Hi,
Im using Unity 2018.3 does it support shader graphs?
If not, is it possible to use the latest version of unity to create a shader using the shader graph, and then import that compiled shader into 2018.3?
Thanks
Hi,
Im using Unity 2018.3 does it support shader graphs?
If not, is it possible to use the latest version of unity to create a shader using the shader graph, and then import that compiled shader into 2018.3?
Thanks
Yes, but…
The answer to this question is more important. Shader Graph only supports projects using the new LWRP (2018.1 - 2019.2), URP (2019.3+ only), and HDRP (2019.1+) scriptable render pipelines. If your project is using the built in rendering paths, you cannot use Shader Graph or the shaders they generate.