Hey,
So I was thinking about what is faster, I am developing a game for my android mobile so I want to make it as smooth as possible.
Is it faster to use a already defined vector3 and change its properties every frame:
private vector3 sampleVector;
Update(){
sampleVector = new vector3(1 * Time.time, 0, 0);
go1.transform.position = sampleVector;
}
or just use new vector3 every frame:
Update(){
go1.transform.position = new vector3(1 * Time.time, 0, 0);
}
I think the second one is better but one of my teachers mentioned something that the first one is better/faster because the memory is already saved.