I just wanted to ask something, that is nearly a myth around Unity3D. Is there any Locomotion system tutorial? Because, mainly, documentation is very scarce. For example, what is responsible for what, when you import your character with rig, what should, and should not be imported, so that the character does not glitch like it has epilepsy seizures. Which animations you need, and how do you use the system itself so that only legs remain in jurisdiction of Locomotion, if another animation is started through script… A million questions. Now, to pinpoint problems, rules of proper using, and everything, you will need probably a couple of years, after which you will give up. So, the only solution is tutorial of some kind. At last, is there at least one?
The best tutorial - finally, working for me - it’s under [Locomotion System zip file]/Documentation/documentation.html
It’s a step by step tutorial. Just be carefully to follow it with hugest attention. For example, if you forget to set the ‘Foot Width/Length/Offset’ variable, the L.S. will not work.
Maybe I am wrong, but I understand that the system it’s working pretty simple: doesn’t matter what animation you have for a character - the most important it’s to have animated the legs, and the leg related bones must be there: the leg part (from pelvis to toe) of the your animations will be overwritten by the L.S., if you choose to use it. The remaining part of the animation (upper, to head of the character) will stay intact as in your animation.
I don’t tested in any way, but I suppose you can to overwrite these above L.S. rules back, by your scripts (you can do anything with scripts, right?), running other animation on given conditions.
Hey guys,
I think this is the page you want:
http://unity3d.com/support/documentation/Manual/Character-Animation.html (Blending / Layers / Additive)
I think the Locomotion system may have been obsoleted by newer versions of Unity, others may correct me. If not it will be by this animation company Unity has bought. It seems if you look at the 3D Platformer and Penelope (iPhone) and look at how animation was done there just copy those animation objects and modify them. At least that seems to be what everyone is doing.
Ciao