Use of Many Scriptable Objects

Hello,

I am implementing the use of scriptable objects on my game. I know that you create one script and from that you create as many scriptable objects as needed. I will have around 100-200 scriptable objects on my game. Is it okay to have that many? Or does it affect performance or a lot of resources?

Thanks in advance.

It’s completely fine. Scriptable Objects in runtime are just classes with data in memory.

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